Stress gain through Blackmail and execution of non-criminal prisoners.+15 Enemy Hostile Scheme Success Chance.Less likely to die from poisoning during Murder schemes.Stress gain through Blackmail and execution of prisoners.Stress gain through granting Vassals independence, legitimizing bastard or signing white peace in offensive wars.Enables the Study the Art of Scheming decision.Stress gain through inviting characters to court and plots.Stress gain from failure during Sway schemes.Stress gain through Granting Title, if under Domain Limit.Stress loss through Execution and Murder of Rivals.Created for people with ongoing healthcare needs but benefits everyone. It is caused by lipid (fat) deposits around the periphe. Enables the Fabricate Hook scheme against Rivals Lipid (Fat) Deposits: Although this ring may look purple in people with brown eyes it is actually opaque white/grey.+15 Hostile Scheme Success Chance against Rivals.Stress gain through Blackmail, Murder, Torture, Imprisonment and Title Revocation.Stress gain through gifting titles (if under Domain Limit), granting Vassals independence, or signing white peace in offensive wars.Stress gain through execution of non-criminal prisoners, claim throne, or force onto council.Enables the Punish Criminal interaction.Enables the Meditate in Seclusion decision.-50% Likelihood of capture or death in Battle.+100% Likelihood of capture or death in Battle.A character cannot have two opposing traits. While personality traits can change, it is very difficult to do so this most often occurs as the result of a mental break at Stress Level 2 or higher.Įach personality trait has an opposite trait and usually characters with opposite personality traits will have lowered Opinion of each other. Characters tend not to have more than 3 personality traits. how resistant they are to another character's Dread). For AI characters, it also determines their behavior (e.g. Personality traits are the traits that represent a character the most and impact if and how much Stress a character receives for actions and decisions that conflict with these traits.
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